Embarking on the journey to learn to code? C++ is a powerful and versatile programming language that opens doors to countless opportunities in software development, game creation, system programming, and much more. If you’re looking for a structured, easy-to-follow, and completely free resource to master C++, look no further than LearnCpp.com. This website is meticulously crafted to guide you from the very basics to advanced concepts, ensuring you gain a solid understanding of modern C++.
Your C++ Learning Journey Begins Here: From Fundamentals to Advanced Mastery
LearnCpp.com is designed for everyone, whether you’re a complete beginner with no prior coding experience or an experienced programmer seeking to deepen your C++ knowledge. The tutorials are thoughtfully organized into chapters, each building upon the previous one to create a seamless learning experience. Let’s explore the structured path LearnCpp.com offers to help you Learn To Code With C++.
Chapter 0-3: Setting the Stage and Grasping the Basics
The initial chapters are all about getting you set up and comfortable with the fundamentals. You’ll start with an Introduction to these tutorials (0.1), understanding the scope and approach LearnCpp.com takes. Then, you’ll delve into the world of programs and programming languages (0.2), providing essential context before focusing specifically on Introduction to C/C++ (0.3). Crucially, these chapters guide you through setting up your development environment with Introduction to C++ development (0.4) and understanding the necessary tools like compiler, linker, and libraries (0.5). For hands-on learners, there are detailed guides on Installing an Integrated Development Environment (IDE) (0.6) and Compiling your first program (0.7). Even common pitfalls are addressed early on with A few common C++ problems (0.8), and essential configurations are covered in sections like Configuring your compiler: Build configurations (0.9), Compiler extensions (0.10), Warning and error levels (0.11), and Choosing a language standard (0.12). Finally, you’ll learn how to verify What language standard is my compiler using? (0.13). This thorough setup ensures you have a robust foundation before writing your first lines of code.
A snippet of C++ code, illustrating the syntax and structure learners will become familiar with as they progress through the tutorials on LearnCpp.com.
Chapter 1-7: Building Blocks: Language Constructs and Core Concepts
Once you’re set up, Chapters 1 through 7 dive into the core of C++ programming. You’ll begin by understanding Statements and the structure of a program (1.1) and learn how to use Comments (1.2) effectively in your code. Fundamental concepts like Introduction to objects and variables (1.3), Variable assignment and initialization (1.4), and Introduction to iostream: cout, cin, and endl (1.5) are explained clearly. Potential issues like Uninitialized variables and undefined behavior (1.6) are addressed proactively. You’ll also cover essential syntax rules such as Keywords and naming identifiers (1.7) and the importance of Whitespace and basic formatting (1.8) for readable code. The tutorials progressively introduce Introduction to literals and operators (1.9) and Introduction to expressions (1.10), culminating in Developing your first program (1.11). Chapter 2 expands on program structure with Introduction to functions (2.1), covering both Function return values (value-returning functions) (2.2) and Void functions (non-value returning functions) (2.3). You’ll learn about Introduction to function parameters and arguments (2.4) and Introduction to local scope (2.5), understanding Why functions are useful, and how to use them effectively (2.6). More advanced function topics include Forward declarations and definitions (2.7) and managing Programs with multiple code files (2.8). Namespace management is introduced with Naming collisions and an introduction to namespaces (2.9), along with preprocessor directives (Introduction to the preprocessor 2.10) and Header files (2.11) and best practices like Header guards (2.12). Chapter 2 concludes with practical advice on How to design your first programs (2.13). Shifting gears to practical development skills, Chapter 3 is dedicated to Debugging C++ Programs, covering Syntax and semantic errors (3.1), The debugging process (3.2), and A strategy for debugging (3.3). You’ll learn Basic debugging tactics (3.4) and More debugging tactics (3.5), as well as how to use an integrated debugger, including Using an integrated debugger: Stepping (3.6), Running and breakpoints (3.7), Watching variables (3.8), and understanding The call stack (3.9). Proactive error prevention is taught in Finding issues before they become problems (3.10). Chapters 4 and 5 delve into data, starting with Introduction to fundamental data types (4.1) and specifics like Void (4.2) and Object sizes and the sizeof operator (4.3). Integer types are covered with Signed integers (4.4), Unsigned integers, and why to avoid them (4.5), and Fixed-width integers and size_t (4.6). Floating-point numbers are introduced with Introduction to scientific notation (4.7) and Floating point numbers (4.8), followed by Boolean values (4.9) and Introduction to if statements (4.10) for decision making. Character data is explained with Chars (4.11), and type conversions are introduced with Introduction to type conversion and static_cast (4.12). Chapter 5 focuses on Constants and Strings, covering Constant variables (named constants) (5.1), Literals (5.2), and Numeral systems (decimal, binary, hexadecimal, and octal) (5.3). Optimization concepts are introduced with The as-if rule and compile-time optimization (5.4) and Constant expressions (5.5), leading to Constexpr variables (5.6). String handling is introduced with Introduction to std::string (5.7) and Introduction to std::string_view (5.8) and its advanced usage (5.9). Chapter 6 is dedicated to Operators, starting with Operator precedence and associativity (6.1) and covering Arithmetic operators (6.2), Remainder and Exponentiation (6.3), Increment/decrement operators, and side effects (6.4), The comma operator (6.5), The conditional operator (6.6), Relational operators and floating point comparisons (6.7), and Logical operators (6.8). Chapter 7 discusses Scope, Duration, and Linkage, explaining Compound statements (blocks) (7.1), User-defined namespaces and the scope resolution operator (7.2), Local variables (7.3), Introduction to global variables (7.4), Variable shadowing (name hiding) (7.5), Internal linkage (7.6), External linkage and variable forward declarations (7.7), and the pitfalls of Why (non-const) global variables are evil (7.8). Advanced linkage and scope topics include Inline functions and variables (7.9), Sharing global constants across multiple files (using inline variables) (7.10), Static local variables (7.11), a Scope, duration, and linkage summary (7.12), Using declarations and using directives (7.13), and Unnamed and inline namespaces (7.14). This comprehensive section equips you with a strong command of C++’s fundamental syntax and concepts.
A visual representation of a C++ program’s structure, aiding learners in understanding the basic organization of code.
Chapter 8-17: Mastering Control Flow, Data Structures, and More
The next set of chapters from 8 to 17 elevates your C++ skills further. Chapter 8 focuses on Control Flow, starting with a general Control flow introduction (8.1) and then deep-diving into If statements and blocks (8.2) and common issues (Common if statement problems 8.3) including modern Constexpr if statements (8.4). The chapter then covers Switch statement basics (8.5), nuances like Switch fallthrough and scoping (8.6), and less common but sometimes necessary control flow tools like Goto statements (8.7). Looping constructs are extensively covered with Introduction to loops and while statements (8.8), Do while statements (8.9), For statements (8.10), and control statements within loops like Break and continue (8.11). Program termination is discussed in Halts (exiting your program early) (8.12). An important aspect of programming, random number generation, is introduced with Introduction to random number generation (8.13) and practical methods using Generating random numbers using Mersenne Twister (8.14) and utilities like Global random numbers (Random.h) (8.15). Chapter 9 addresses Error Detection and Handling, beginning with Introduction to testing your code (9.1) and Code coverage (9.2). Common pitfalls are highlighted in Common semantic errors in C++ (9.3), followed by strategies for Detecting and handling errors (9.4), specifically focusing on std::cin and handling invalid input (9.5). Assertion and compile-time checks are covered with Assert and static_assert (9.6). Chapter 10 focuses on Type Conversion, Type Aliases, and Type Deduction, starting with Implicit type conversion (10.1) and Floating-point and integral promotion (10.2). Different types of conversions are explained including Numeric conversions (10.3), Narrowing conversions, list initialization, and constexpr initializers (10.4), and Arithmetic conversions (10.5). Explicit conversions are covered with Explicit type conversion (casting) and static_cast (10.6). Code readability and maintainability are improved through Typedefs and type aliases (10.7) and modern C++ features like Type deduction for objects using the auto keyword (10.8) and Type deduction for functions (10.9). Chapter 11 introduces advanced function concepts with Function Overloading and Function Templates, starting with Introduction to function overloading (11.1) and Function overload differentiation (11.2), as well as handling Function overload resolution and ambiguous matches (11.3). Function control is enhanced with Deleting functions (11.4) and Default arguments (11.5). Generic programming is introduced through Function templates (11.6), Function template instantiation (11.7), Function templates with multiple template types (11.8), Non-type template parameters (11.9), and best practices for Using function templates in multiple files (11.10). Chapter F (interspersed for advanced topics) covers Constexpr functions in detail across multiple parts (F.1, F.2, F.3, F.4), explaining their nuances and advanced usage including consteval (F.3). Chapter 12 delves into Compound Types: References and Pointers, starting with Introduction to compound data types (12.1) and fundamental concepts like Value categories (lvalues and rvalues) (12.2). References are thoroughly explained with Lvalue references (12.3), Lvalue references to const (12.4), Pass by lvalue reference (12.5), and Pass by const lvalue reference (12.6). Pointers are introduced with Introduction to pointers (12.7) and important considerations like Null pointers (12.8) and Pointers and const (12.9). Parameter passing techniques using pointers are covered in Pass by address (12.10, 12.11) and return mechanisms in Return by reference and return by address (12.12). Function parameter types are discussed with In and out parameters (12.13) and type deduction in complex scenarios with Type deduction with pointers, references, and const (12.14). Modern C++ features like std::optional (12.15) are also introduced. Chapter 13 continues on Compound Types focusing on Enums and Structs, starting with Introduction to program-defined (user-defined) types (13.1). Enumerations are covered with Unscoped enumerations (13.2), Unscoped enumerator integral conversions (13.3), and Converting an enumeration to and from a string (13.4), along with Introduction to overloading the I/O operators (13.5) for enums. Modern scoped enums are explained with Scoped enumerations (enum classes) (13.6). Structs are introduced with Introduction to structs, members, and member selection (13.7), Struct aggregate initialization (13.8), Default member initialization (13.9), Passing and returning structs (13.10), and Struct miscellany (13.11). Pointer and reference interactions with structs are explained in Member selection with pointers and references (13.12). Templates are revisited in the context of structs with Class templates (13.13), Class template argument deduction (CTAD) and deduction guides (13.14), and Alias templates (13.15). Practical guidance is offered with Using a language reference (13.y). Chapters 14 and 15 transition to Classes, the foundation of object-oriented programming in C++. Chapter 14 starts with Introduction to object-oriented programming (14.1) and Introduction to classes (14.2), covering Member functions (14.3), Const class objects and const member functions (14.4), Public and private members and access specifiers (14.5), Access functions (14.6), and Member functions returning references to data members (14.7). The benefits of encapsulation are highlighted with The benefits of data hiding (encapsulation) (14.8). Constructors are introduced with Introduction to constructors (14.9), Constructor member initializer lists (14.10), Default constructors and default arguments (14.11), Delegating constructors (14.12), and Temporary class objects (14.13). Copy constructors are introduced (Introduction to the copy constructor 14.14) along with Class initialization and copy elision (14.15), Converting constructors and the explicit keyword (14.16), and modern features like Constexpr aggregates and classes (14.17). Chapter 15 expands More on Classes, covering The hidden “this” pointer and member function chaining (15.1), best practices for Classes and header files (15.2), Nested types (member types) (15.3), Introduction to destructors (15.4), Class templates with member functions (15.5), Static member variables (15.6), Static member functions (15.7), Friend non-member functions (15.8), Friend classes and friend member functions (15.9), and Ref qualifiers (15.10). Chapters 16 and 17 are dedicated to Arrays, starting with dynamic arrays using std::vector and then fixed-size arrays using std::array and C-style arrays. Chapter 16 introduces Dynamic arrays: std::vector, beginning with Introduction to containers and arrays (16.1) and Introduction to std::vector and list constructors (16.2), addressing potential issues like std::vector and the unsigned length and subscript problem (16.3). Function interaction with vectors is covered in Passing std::vector (16.4) and Returning std::vector, and an introduction to move semantics (16.5). Looping through arrays is explained in Arrays and loops (16.6) and solutions to common challenges (Arrays, loops, and sign challenge solutions 16.7). Modern range-based for loops are introduced with Range-based for loops (for-each) (16.8), and array indexing best practices are shown with Array indexing and length using enumerators (16.9). Vector memory management is covered with std::vector resizing and capacity (16.10) and stack-like behavior (std::vector and stack behavior 16.11), along with specialized vector types like std::vector (16.12). Chapter 17 focuses on Fixed-size arrays: std::array and C-style arrays, starting with Introduction to std::array (17.1), std::array length and indexing (17.2), Passing and returning std::array (17.3), std::array of class types, and brace elision (17.4), Arrays of references via std::reference_wrapper (17.5), and std::array and enumerations (17.6). Legacy C-style arrays are introduced with Introduction to C-style arrays (17.7) and their behavior like C-style array decay (17.8), Pointer arithmetic and subscripting (17.9). C-style strings are covered in C-style strings (17.10) and C-style string symbolic constants (17.11), along with Multidimensional C-style Arrays (17.12) and Multidimensional std::array (17.13). This extensive section provides a thorough understanding of data structures in C++.
A diagram illustrating stack and heap memory, crucial for understanding dynamic allocation in C++ discussed in later chapters.
Chapter 18-28 & Appendices: Advanced C++ and Beyond
The final chapters and appendices of LearnCpp.com take you into advanced C++ topics and practical considerations. Chapter 18 introduces Iterators and Algorithms, essential for efficient data manipulation. It starts with practical examples like Sorting an array using selection sort (18.1) before introducing Introduction to iterators (18.2) and Introduction to standard library algorithms (18.3), concluding with performance analysis techniques like Timing your code (18.4). Chapter 19 covers Dynamic Allocation, a crucial aspect of C++ memory management, with Dynamic memory allocation with new and delete (19.1), Dynamically allocating arrays (19.2), and the importance of Destructors (19.3) for managing dynamically allocated memory. Advanced pointer concepts are introduced with Pointers to pointers and dynamic multidimensional arrays (19.4) and Void pointers (19.5). Chapter 20 delves into Functions, revisiting Function Pointers (20.1) and explaining the underlying memory models with The stack and the heap (20.2). Recursion (20.3) is covered, along with practical aspects like Command line arguments (20.4) and less-recommended features like Ellipsis (and why to avoid them) (20.5). Modern C++ function features are introduced with Introduction to lambdas (anonymous functions) (20.6) and Lambda captures (20.7). Chapter 21 is dedicated to Operator Overloading, a powerful C++ feature, starting with Introduction to operator overloading (21.1) and covering overloading Arithmetic operators using friend functions (21.2) and using normal functions (21.3), I/O operators (21.4), operators using member functions (21.5), Unary operators +, -, and ! (21.6), Comparison operators (21.7), Increment and decrement operators (21.8), Subscript operator (21.9), Parenthesis operator (21.10), Typecasts (21.11), and Assignment operator (21.12). Important memory management considerations are discussed with Shallow vs. deep copying (21.13) and advanced techniques like Overloading operators and function templates (21.14). Chapter 22 introduces Move Semantics and Smart Pointers, modern C++ features for efficient resource management, starting with Introduction to smart pointers and move semantics (22.1) and R-value references (22.2). Move operations are explained with Move constructors and move assignment (22.3) and utilities like std::move (22.4). Smart pointers are thoroughly covered with std::unique_ptr (22.5), std::shared_ptr (22.6), and handling complex scenarios like Circular dependency issues with std::shared_ptr, and std::weak_ptr (22.7). Chapter 23 discusses Object Relationships, essential for object-oriented design, covering Object relationships (23.1), Composition (23.2), Aggregation (23.3), Association (23.4), Dependencies (23.5), Container classes (23.6), and modern initialization techniques like std::initializer_list (23.7). Chapters 24 and 25 are dedicated to Inheritance and Virtual Functions, the pillars of polymorphism in object-oriented programming. Chapter 24 covers Inheritance, starting with Introduction to inheritance (24.1) and Basic inheritance in C++ (24.2), Order of construction of derived classes (24.3), Constructors and initialization of derived classes (24.4), Inheritance and access specifiers (24.5), Adding new functionality to a derived class (24.6), Calling inherited functions and overriding behavior (24.7), Hiding inherited functionality (24.8), and advanced topics like Multiple inheritance (24.9). Chapter 25 focuses on Virtual Functions, starting with Pointers and references to the base class of derived objects (25.1) and Virtual functions and polymorphism (25.2). Modern specifiers are covered with The override and final specifiers, and covariant return types (25.3), along with important considerations like Virtual destructors, virtual assignment, and overriding virtualization (25.4). Underlying mechanisms are explained with Early binding and late binding (25.5) and The virtual table (25.6). Abstract classes and interfaces are introduced with Pure virtual functions, abstract base classes, and interface classes (25.7). Advanced inheritance topics include Virtual base classes (25.8) and potential issues like Object slicing (25.9) and solutions like Dynamic casting (25.10), along with practical examples like Printing inherited classes using operator<< (25.11). Chapter 26 revisits Templates focusing on Templates and Classes, covering Template classes (26.1), Template non-type parameters (26.2), Function template specialization (26.3), Class template specialization (26.4), Partial template specialization (26.5), and Partial template specialization for pointers (26.6). Chapter 27 discusses Exceptions, the standard C++ error handling mechanism, starting with The need for exceptions (27.1) and Basic exception handling (27.2), Exceptions, functions, and stack unwinding (27.3), Uncaught exceptions and catch-all handlers (27.4), Exceptions, classes, and inheritance (27.5), Rethrowing exceptions (27.6), Function try blocks (27.7), Exception dangers and downsides (27.8), Exception specifications and noexcept (27.9), and utilities like std::move_if_noexcept (27.10). Finally, Chapter 28 covers Input and Output (I/O), starting with Input and output (I/O) streams (28.1), Input with istream (28.2), Output with ostream and ios (28.3), Stream classes for strings (28.4), Stream states and input validation (28.5), Basic file I/O (28.6), and Random file I/O (28.7). The appendices provide valuable supplementary information, including Static and dynamic libraries (A.1) and how to use them with Visual Studio (A.2) and Code::Blocks (A.3), a C++ FAQ (A.4), C++ Updates covering C++11, C++14, C++17, C++20, and C++23 (B.1-B.5), and a concluding note (The end? C.1). Deprecated articles are listed in Appendix D for reference. This extensive curriculum ensures you gain expertise in a wide range of C++ programming topics.
Start Your C++ Journey Today with LearnCpp.com!
LearnCpp.com stands out as an exceptional resource to learn to code with C++ because it’s comprehensive, completely free, and structured for effective learning. From setting up your environment to mastering advanced programming paradigms, LearnCpp.com provides a clear and progressive path. Whether you aspire to build high-performance applications, develop games, or delve into system-level programming, LearnCpp.com gives you the foundational and advanced knowledge you need. Dive in today and unlock the power of C++!