Can Makuhita Learn Flash in the Pokémon games? Yes, Makuhita can learn Flash in certain Pokémon games, specifically those from Generation III onwards that utilize the Technical Machine (TM) system allowing for greater move customization. This comprehensive guide, brought to you by LEARNS.EDU.VN, will explore Makuhita’s capabilities, its strengths and weaknesses, and how to best utilize this Fighting-type Pokémon. We will also delve into alternative movesets and strategies to maximize its potential. Ready to discover more?
1. What is Makuhita’s Movepool?
Makuhita is a Fighting-type Pokémon known for its high HP and Attack stats, but its movepool is somewhat limited. Flash is a Normal-type move that lowers the opponent’s accuracy, which can be a useful tactic in certain situations.
1.1 Makuhita’s Base Stats
Understanding Makuhita’s base stats is vital in assessing its capabilities:
- HP: 72
- Attack: 60
- Defense: 30
- Special Attack: 20
- Special Defense: 30
- Speed: 25
These stats indicate that Makuhita is designed to be a bulky attacker, capable of taking hits while dishing out physical damage.
1.2 Availability of Flash
The availability of Flash to Makuhita depends on the specific game. Generally, if the game includes TM70 (Flash), Makuhita can learn it. Here’s a breakdown:
- Generation III (Ruby, Sapphire, Emerald): Yes, Makuhita can learn Flash via TM70.
- Generation IV (Diamond, Pearl, Platinum): Yes, Makuhita can learn Flash via TM70.
- Generation V (Black, White, Black 2, White 2): Yes, Makuhita can learn Flash via TM70.
- Generation VI (X, Y, Omega Ruby, Alpha Sapphire): Yes, Makuhita can learn Flash via TM70.
- Generation VII (Sun, Moon, Ultra Sun, Ultra Moon): Yes, Makuhita can learn Flash via TM70.
- Generation VIII (Sword, Shield): No, Flash is not available in these games.
- Generation IX (Scarlet, Violet): No, Flash is not available in these games.
1.3 Makuhita’s Strengths and Weaknesses
Strengths:
- High HP for its stage, allowing it to take a few hits.
- Decent Attack stat, making it a viable physical attacker early in the game.
- Access to moves like Arm Thrust and Knock Off, which can be useful in various situations.
Weaknesses:
- Low Speed, meaning it will often attack last.
- Poor Special Attack and Special Defense, making it vulnerable to special attacks.
- Limited movepool, relying heavily on TMs for coverage.
2. How to Teach Makuhita Flash
Teaching Makuhita Flash is a straightforward process in games where TM70 is available.
2.1 Steps to Teach Flash
- Obtain TM70 (Flash): This TM can usually be found in caves or purchased from a Poké Mart.
- Access Your Pokémon: Open your party menu in the game.
- Select Makuhita: Choose Makuhita from your list of Pokémon.
- Use TM70: Select the TM70 (Flash) from your bag and use it on Makuhita.
- Confirm Learning: Confirm that you want Makuhita to learn Flash, and if necessary, replace an existing move.
2.2 Locations to Find TM70
The location of TM70 can vary depending on the game:
- Pokémon Ruby, Sapphire, and Emerald: Granite Cave (requires Rock Smash).
- Pokémon Diamond, Pearl, and Platinum: Oreburgh Gate (requires Rock Smash).
- Pokémon Black, White, Black 2, and White 2: Castelia City (defeat a Team Plasma Grunt).
- Pokémon X and Y: Reflection Cave.
- Pokémon Omega Ruby and Alpha Sapphire: Granite Cave (requires Rock Smash).
- Pokémon Sun, Moon, Ultra Sun, and Ultra Moon: Ten Carat Hill.
2.3 Alternative Methods
In some games, there might be alternative ways to teach Makuhita Flash, such as through Move Tutors or special events. However, the primary method is usually through TM70.
3. Is Flash a Good Move for Makuhita?
Whether Flash is a good move for Makuhita depends on your strategy and the specific circumstances.
3.1 Utility of Flash
Flash lowers the opponent’s accuracy by one stage. While this can be useful, it’s generally considered a situational move rather than a staple for competitive battling.
Pros:
- Can make it harder for the opponent to land attacks.
- Useful in dark caves or areas where the game requires its use to progress.
Cons:
- Does no direct damage.
- Accuracy debuffs can be cleared by certain moves or abilities.
- Not very effective against Pokémon with high accuracy or moves that bypass accuracy checks.
3.2 Alternative Moves for Makuhita
Considering Makuhita’s limited movepool, there are often better alternatives to Flash that can provide more direct benefits.
- Arm Thrust: A multi-strike Fighting-type move that can deal significant damage.
- Knock Off: A Dark-type move that removes the opponent’s held item while dealing damage.
- Rock Tomb: A Rock-type move that lowers the opponent’s Speed.
- Bulk Up: A Fighting-type move that raises both Attack and Defense.
3.3 Comparing Flash to Other Moves
To better understand the value of Flash, let’s compare it to some of Makuhita’s other viable moves:
Move | Type | Effect | Advantages | Disadvantages |
---|---|---|---|---|
Flash | Normal | Lowers opponent’s accuracy | Can make it harder for opponents to hit; useful in dark areas | Does no damage; accuracy debuffs can be cleared |
Arm Thrust | Fighting | Multi-strike attack | High damage potential; can break through Substitute | Accuracy can be unreliable; damage is spread out |
Knock Off | Dark | Removes opponent’s held item | Disrupts opponent’s strategy; deals good damage | Dark-type is not super effective against many types; damage is reduced if no item |
Rock Tomb | Rock | Lowers opponent’s Speed | Provides speed control; useful for outspeeding opponents | Rock-type is not super effective against many types; lower damage |
Bulk Up | Fighting | Raises Attack and Defense by one stage | Boosts both offensive and defensive capabilities | Takes a turn to set up; vulnerable to status conditions |
3.4 When to Use Flash
Flash can be situationally useful, especially in-game for navigating dark caves. However, in competitive battles, its utility is limited due to its non-damaging nature and the availability of more reliable strategies.
4. Makuhita’s Evolution: Hariyama
Makuhita evolves into Hariyama at level 24. Hariyama is a significantly stronger Pokémon with better stats and access to more powerful moves.
4.1 Hariyama’s Enhanced Stats
Hariyama’s stats are a considerable upgrade from Makuhita:
- HP: 144
- Attack: 120
- Defense: 60
- Special Attack: 40
- Special Defense: 60
- Speed: 50
These stats make Hariyama a formidable physical attacker and a bulky Pokémon capable of withstanding significant damage.
4.2 Hariyama’s Movepool
Hariyama gains access to a wider range of moves, enhancing its versatility:
- Close Combat: A powerful Fighting-type move with high damage output.
- Earthquake: A strong Ground-type move that provides excellent coverage.
- Stone Edge: A Rock-type move with a high critical hit ratio.
- Bullet Punch: A Steel-type move with priority, allowing Hariyama to strike first.
4.3 Is Flash Useful for Hariyama?
Even with Hariyama’s enhanced stats and movepool, Flash remains a situational move at best. Hariyama benefits more from moves that deal direct damage or provide strategic advantages, such as status conditions or stat boosts.
5. Competitive Battling with Makuhita and Hariyama
In competitive battling, Makuhita and Hariyama have niche roles.
5.1 Makuhita in Little Cup
Makuhita can be viable in Little Cup formats, which restrict battles to unevolved Pokémon. Its high HP and decent Attack stat make it a reasonable choice.
Recommended Moveset:
- Arm Thrust: Main STAB move for damage.
- Knock Off: For removing opponent’s held items.
- Rock Tomb: For speed control.
- Bulk Up: For boosting Attack and Defense.
Item:
- Eviolite: Boosts Defense and Special Defense.
5.2 Hariyama in Higher Tiers
Hariyama can be a decent choice in lower tiers of competitive battling. Its high HP and Attack, combined with a diverse movepool, allow it to function as a bulky attacker.
Recommended Moveset:
- Close Combat: Primary STAB move for high damage.
- Earthquake: For coverage against a wide range of types.
- Stone Edge: For hitting Flying-types and Pokémon with high Defense.
- Bullet Punch: For priority and finishing off weakened opponents.
Item:
- Assault Vest: Boosts Special Defense.
- Choice Band: Boosts Attack.
5.3 Strategies and Synergies
When using Makuhita or Hariyama in competitive battles, consider the following strategies:
- Status Conditions: Use moves like Toxic or Will-O-Wisp to inflict status conditions on opponents.
- Team Support: Pair Makuhita or Hariyama with Pokémon that can provide support, such as entry hazards or healing.
- Type Coverage: Ensure your team has adequate type coverage to deal with a variety of threats.
- Predictive Play: Anticipate your opponent’s moves and switch accordingly to maintain an advantage.
6. Makuhita and Flash in Pokémon GO
In Pokémon GO, Makuhita and Hariyama are Fighting-type Pokémon that can be useful in Gym battles and Raids.
6.1 Makuhita in Pokémon GO
Makuhita is relatively common in Pokémon GO and can be found in various locations. Its best moveset includes:
- Fast Move: Rock Smash
- Charge Move: Brick Break
6.2 Hariyama in Pokémon GO
Hariyama is a strong Fighting-type attacker in Pokémon GO. Its best moveset includes:
- Fast Move: Counter
- Charge Move: Dynamic Punch
6.3 Is Flash Available in Pokémon GO?
No, Flash is not available as a move in Pokémon GO. Pokémon GO utilizes a simplified move system compared to the main series games, and many moves have been omitted or altered.
7. Comprehensive Movepool Analysis for Makuhita
To fully understand Makuhita’s potential, let’s analyze its movepool in detail.
7.1 Level-Up Moves
Makuhita learns several moves naturally as it levels up:
Level | Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 40 | 100 | Basic Normal-type attack |
4 | Sand Attack | Ground | Status | — | 100 | Lowers opponent’s accuracy |
7 | Arm Thrust | Fighting | Physical | 15 | 100 | Hits 2-5 times |
10 | Fake Out | Normal | Physical | 40 | 100 | Always goes first, only works on turn 1 |
13 | Force Palm | Fighting | Physical | 60 | 100 | May paralyze opponent |
16 | Whirlwind | Normal | Status | — | — | Forces opponent to switch out |
19 | Knock Off | Dark | Physical | 65 | 100 | Removes opponent’s held item |
22 | SmellingSalt | Normal | Physical | 70 | 100 | Deals double damage to paralyzed foes |
7.2 TM and HM Moves
Makuhita can learn a variety of moves through TMs and HMs:
TM/HM | Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|---|
TM01 | Focus Punch | Fighting | Physical | 150 | 100 | User charges, then attacks |
TM03 | Water Pulse | Water | Special | 60 | 100 | May confuse opponent |
TM05 | Roar | Normal | Status | — | 100 | Forces opponent to switch out |
TM06 | Toxic | Poison | Status | — | 90 | Badly poisons opponent |
TM08 | Bulk Up | Fighting | Status | — | — | Raises Attack and Defense |
TM10 | Hidden Power | Normal | Special | 60 | 100 | Type varies |
TM11 | Sunny Day | Fire | Status | — | — | Boosts Fire-type moves |
TM17 | Protect | Normal | Status | — | — | Protects user from attacks |
TM18 | Rain Dance | Water | Status | — | — | Boosts Water-type moves |
TM21 | Frustration | Normal | Physical | — | 100 | Power depends on happiness |
TM26 | Earthquake | Ground | Physical | 100 | 100 | Hits all adjacent Pokémon |
TM27 | Return | Normal | Physical | — | 100 | Power depends on happiness |
TM28 | Dig | Ground | Physical | 80 | 100 | User digs underground, then attacks |
TM31 | Brick Break | Fighting | Physical | 75 | 100 | Destroys Reflect and Light Screen |
TM32 | Double Team | Normal | Status | — | — | Raises user’s evasion |
TM39 | Rock Tomb | Rock | Physical | 60 | 95 | Lowers opponent’s Speed |
TM42 | Facade | Normal | Physical | 70 | 100 | Power doubles if user is statused |
TM44 | Rest | Psychic | Status | — | — | User sleeps for two turns, healing |
TM45 | Attract | Normal | Status | — | 100 | Infatuates opposite gender |
TM46 | Thief | Dark | Physical | 60 | 100 | Steals opponent’s held item |
TM47 | Steel Wing | Steel | Physical | 70 | 90 | May raise user’s Defense |
TM52 | Focus Punch | Fighting | Physical | 150 | 100 | User charges, then attacks |
TM54 | False Swipe | Normal | Physical | 40 | 100 | Always leaves opponent with 1 HP |
TM56 | Fling | Dark | Physical | — | 100 | Throws held item at opponent |
TM58 | Endure | Normal | Status | — | — | Survives any attack with 1 HP |
TM60 | Drain Punch | Fighting | Physical | 75 | 100 | User recovers half the damage dealt |
TM65 | Shadow Claw | Ghost | Physical | 70 | 100 | High critical hit ratio |
TM66 | Payback | Dark | Physical | 50 | 100 | Power doubles if user moves last |
TM68 | Giga Impact | Normal | Physical | 150 | 90 | User cannot move next turn |
TM69 | Rock Polish | Rock | Status | — | — | Raises user’s Speed |
TM70 | Flash | Normal | Status | — | 100 | Lowers opponent’s accuracy |
TM71 | Stone Edge | Rock | Physical | 100 | 80 | High critical hit ratio |
TM75 | Swords Dance | Normal | Status | — | — | Raises user’s Attack sharply |
TM77 | Psych Up | Normal | Status | — | — | Copies opponent’s stat changes |
TM78 | Captivate | Normal | Status | — | 100 | Lowers opponent’s Special Attack |
TM79 | Dark Pulse | Dark | Special | 80 | 100 | May flinch opponent |
TM80 | Rock Slide | Rock | Physical | 75 | 90 | May flinch opponent |
TM81 | X-Scissor | Bug | Physical | 80 | 100 | No additional effect |
TM82 | Sleep Talk | Normal | Status | — | — | User performs a random move while asleep |
TM83 | Natural Gift | Normal | Physical | — | 100 | Type and power depend on held berry |
TM84 | Poison Jab | Poison | Physical | 80 | 100 | May poison opponent |
TM86 | Grass Knot | Grass | Special | — | 100 | Power depends on opponent’s weight |
TM87 | Swagger | Normal | Status | — | 85 | Raises opponent’s Attack, confuses |
TM90 | Substitute | Normal | Status | — | — | User creates a substitute |
TM91 | Flash Cannon | Steel | Special | 80 | 100 | May lower opponent’s Special Defense |
TM93 | Cut | Normal | Physical | 50 | 95 | Cuts down trees |
TM94 | Rock Smash | Fighting | Physical | 40 | 100 | May lower opponent’s Defense |
TM96 | Strength | Normal | Physical | 80 | 100 | Pushes boulders |
7.3 Egg Moves
Makuhita can also learn certain moves through breeding:
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Bullet Punch | Steel | Physical | 40 | 100 | Priority move |
Foresight | Normal | Status | — | — | Allows Fighting-type moves to hit Ghost-types |
Helping Hand | Normal | Status | — | — | Boosts ally’s attack in Double Battles |
Wide Guard | Rock | Status | — | — | Protects team from multi-target moves in Double Battles |
7.4 Move Tutor Moves
In some games, Makuhita can learn moves from Move Tutors:
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100 | May paralyze opponent |
Counter | Fighting | Physical | — | 100 | Deals double damage taken from Physical attack |
Dynamic Punch | Fighting | Physical | 100 | 50 | May confuse opponent |
Ice Punch | Ice | Physical | 75 | 100 | May freeze opponent |
Thunder Punch | Electric | Physical | 75 | 100 | May paralyze opponent |
Fire Punch | Fire | Physical | 75 | 100 | May burn opponent |
7.5 Overall Movepool Assessment
Makuhita’s movepool is limited but versatile, with a mix of Fighting, Normal, and coverage moves. While Flash is an option, it is generally outclassed by other moves that provide more direct benefits.
8. Training Makuhita Effectively
To maximize Makuhita’s potential, it’s important to train it effectively.
8.1 EV Training
EV (Effort Value) training is crucial for optimizing Makuhita’s stats. Focus on training its:
- Attack: Train against Pokémon that yield Attack EVs, such as Machop or Shroomish.
- HP: Train against Pokémon that yield HP EVs, such as Whismur or Gulpin.
8.2 Leveling Strategy
- Early Game: Focus on using Arm Thrust and Rock Tomb to deal damage and control speed.
- Mid Game: Utilize Knock Off to remove opponent’s held items and disrupt their strategy.
- Late Game: Evolve Makuhita into Hariyama to gain access to more powerful moves.
8.3 Team Building
When building a team around Makuhita, consider the following:
- Type Coverage: Include Pokémon that can cover Makuhita’s weaknesses, such as Flying, Psychic, and Fairy-types.
- Synergy: Choose Pokémon that synergize well with Makuhita, such as those that can provide support or benefit from its presence.
- Role Diversity: Ensure your team has a mix of offensive and defensive Pokémon to handle a variety of threats.
9. User Experiences and Community Insights
What do other players say about using Makuhita and Flash?
9.1 Forum Discussions
Many Pokémon forums discuss the viability of Makuhita and Flash. Common opinions include:
- Makuhita is a decent early-game Pokémon.
- Flash is generally not worth using in competitive battles.
- Hariyama is a stronger choice with a more diverse movepool.
9.2 Community Polls
Community polls often reveal that players prefer more direct damage moves over status moves like Flash.
9.3 Expert Opinions
Competitive Pokémon players and experts generally advise against using Flash in serious battles, citing its limited utility and the availability of better alternatives.
10. Alternative Builds and Strategies for Makuhita
Beyond the standard movesets, there are alternative builds and strategies you can explore with Makuhita.
10.1 Status Support Build
This build focuses on using status conditions to disrupt opponents:
- Toxic: Badly poisons the opponent.
- Protect: Stalls for Toxic damage.
- Sand Attack: Lowers opponent’s accuracy.
- Knock Off: Removes opponent’s held item.
10.2 Defensive Build
This build maximizes Makuhita’s defensive capabilities:
- Bulk Up: Raises Attack and Defense.
- Rest: Heals HP and cures status conditions.
- Sleep Talk: Allows Makuhita to attack while asleep.
- Arm Thrust: STAB move for damage.
10.3 Offensive Build
This build focuses on dealing as much damage as possible:
- Arm Thrust: Main STAB move.
- Knock Off: For removing items and dealing damage.
- Rock Tomb: For speed control.
- Earthquake: For coverage against a wide range of types.
11. The Role of Technical Machines (TMs) in Pokémon Training
Technical Machines (TMs) are essential for teaching Pokémon new moves, especially in games where a Pokémon’s natural movepool is limited.
11.1 History of TMs
TMs were introduced in the first generation of Pokémon games (Red, Blue, and Yellow) and have been a staple of the series ever since.
11.2 Types of TMs
There are two main types of TMs:
- Reusable TMs: These TMs can be used multiple times, making them more valuable.
- Single-Use TMs: These TMs can only be used once, so it’s important to choose wisely.
11.3 How to Obtain TMs
TMs can be obtained in various ways:
- Purchasing from Poké Marts: Some TMs are available for purchase in Poké Marts.
- Finding in the Overworld: Many TMs are hidden in the overworld and can be found by exploring.
- Receiving as Rewards: Some TMs are given as rewards for completing quests or defeating trainers.
11.4 Importance of TMs for Makuhita
TMs are particularly important for Makuhita due to its limited natural movepool. They allow Makuhita to learn coverage moves and status moves that it would not otherwise have access to.
12. Exploring the Pokémon Universe
The Pokémon universe is vast and diverse, with new games, characters, and Pokémon being introduced regularly.
12.1 Main Series Games
The main series of Pokémon games includes titles such as:
- Pokémon Red, Blue, and Yellow
- Pokémon Gold, Silver, and Crystal
- Pokémon Ruby, Sapphire, and Emerald
- Pokémon Diamond, Pearl, and Platinum
- Pokémon Black and White
- Pokémon X and Y
- Pokémon Sun and Moon
- Pokémon Sword and Shield
- Pokémon Scarlet and Violet
12.2 Spin-Off Games
In addition to the main series games, there are numerous spin-off titles, such as:
- Pokémon GO
- Pokémon Mystery Dungeon
- Pokémon Ranger
- Pokémon Conquest
12.3 Pokémon Anime and Manga
The Pokémon anime and manga series have expanded the Pokémon universe, introducing new characters and storylines.
12.4 Community and Culture
The Pokémon community is vibrant and active, with fans all over the world participating in tournaments, creating fan art, and sharing their love for the series.
13. Maximizing Your Pokémon Gaming Experience
To get the most out of your Pokémon gaming experience, consider the following tips:
13.1 Understanding Game Mechanics
Learn the ins and outs of the game mechanics, such as type matchups, stat calculations, and move properties.
13.2 Building a Balanced Team
Create a team with a variety of types and moves to handle a wide range of threats.
13.3 Utilizing Online Resources
Take advantage of online resources such as Bulbapedia, Serebii.net, and Smogon University to learn more about Pokémon and competitive battling.
13.4 Participating in the Community
Join online forums and communities to share your experiences and learn from other players.
14. The Future of Pokémon
The Pokémon franchise continues to evolve and adapt, with new games, technologies, and strategies constantly being developed.
14.1 Upcoming Games
Stay up-to-date on upcoming Pokémon games and releases to see what new features and Pokémon are on the horizon.
14.2 Technological Advancements
Explore how technological advancements such as virtual reality and augmented reality could impact the future of Pokémon gaming.
14.3 Community Growth
Participate in the growing Pokémon community and help shape the future of the franchise.
15. Conclusion: Makuhita and Flash – A Final Verdict
In conclusion, while Makuhita can learn Flash in many Pokémon games, it’s generally not the best choice for its moveset. Flash has limited utility in both in-game and competitive battles, and there are often better alternatives available. Focus on training Makuhita with moves that deal direct damage or provide strategic advantages, and consider evolving it into Hariyama for a stronger and more versatile Pokémon. Enhance your understanding of Pokémon strategies and movepools with LEARNS.EDU.VN!
FAQ About Makuhita and Flash
1. Can Makuhita learn Flash in Pokémon Ruby and Sapphire?
Yes, Makuhita can learn Flash in Pokémon Ruby and Sapphire via TM70, which can be found in Granite Cave.
2. Is Flash a good move for Makuhita in competitive battling?
No, Flash is generally not a good move for Makuhita in competitive battling due to its non-damaging nature and the availability of more reliable strategies.
3. What are some alternative moves for Makuhita?
Alternative moves for Makuhita include Arm Thrust, Knock Off, Rock Tomb, and Bulk Up.
4. How do I evolve Makuhita into Hariyama?
Makuhita evolves into Hariyama at level 24.
5. Is Hariyama a good Pokémon for competitive battling?
Hariyama can be a decent choice in lower tiers of competitive battling due to its high HP and Attack stats, as well as its diverse movepool.
6. What is the best moveset for Hariyama?
A good moveset for Hariyama includes Close Combat, Earthquake, Stone Edge, and Bullet Punch.
7. Can Makuhita learn Flash in Pokémon GO?
No, Flash is not available as a move in Pokémon GO.
8. What is the best moveset for Makuhita in Pokémon GO?
The best moveset for Makuhita in Pokémon GO includes Rock Smash (Fast Move) and Brick Break (Charge Move).
9. What are the best ways to train Makuhita?
To train Makuhita effectively, focus on EV training its Attack and HP stats, and use a leveling strategy that takes advantage of its strengths and weaknesses.
10. Where can I find more information about Pokémon strategies and movepools?
You can find more information about Pokémon strategies and movepools at LEARNS.EDU.VN, as well as other online resources such as Bulbapedia, Serebii.net, and Smogon University.
Ready to take your Pokémon training to the next level? Visit LEARNS.EDU.VN for more detailed guides, tips, and strategies. Unlock the full potential of your Pokémon team and dominate the competition!
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