How Can I Learn C Programming Language Easily?

Learning C programming language easily is achievable with the right approach and resources. At learns.edu.vn, we provide comprehensive guides and tutorials designed to simplify the learning process, making it accessible for everyone from beginners to advanced learners. Discover effective methods, practical examples, and expert tips to master C programming efficiently. Enhance your coding skills and start your journey towards becoming a proficient C programmer with our curated content focusing on programming fundamentals, efficient coding practices, and hands-on projects.

1. What is C Programming and Why Should You Learn It?

C is a versatile and powerful programming language that serves as a foundation for many other languages like C++, Java, and Python. Understanding C programming is crucial for anyone looking to delve into system programming, embedded systems, or even game development. Its efficiency and control over hardware make it an invaluable skill for developers.

1.1. The Significance of C in Modern Programming

C, developed in the early 1970s by Dennis Ritchie at Bell Labs, revolutionized system programming. Its influence extends to modern operating systems like Windows, macOS, and Linux, which are partly written in C. According to the TIOBE Index, C consistently ranks among the top programming languages, underscoring its relevance in today’s tech industry.

1.2. Key Benefits of Learning C Programming

Learning C programming offers several advantages:

  • Understanding Computer Architecture: C provides a low-level understanding of how computers work, helping you grasp memory management and hardware interaction.
  • Foundation for Other Languages: C concepts like pointers, memory allocation, and data structures are foundational in languages like C++, Java, and Python.
  • Performance: C allows you to write highly optimized and efficient code.
  • Career Opportunities: Proficiency in C opens doors to various job roles, including system programmers, embedded systems engineers, and game developers.
  • Open Source Contributions: Many open-source projects, including operating systems and databases, are written in C, giving you opportunities to contribute to impactful projects.

1.3. Who Should Learn C Programming?

C programming is beneficial for:

  • Beginners: Provides a solid foundation for learning other programming languages.
  • Students: Essential for understanding computer science concepts.
  • Software Developers: Enables low-level control and optimization in applications.
  • Embedded Systems Engineers: Crucial for programming microcontrollers and IoT devices.
  • System Administrators: Helps in understanding and managing operating systems.

2. Setting Up Your C Programming Environment

Before diving into coding, setting up your development environment is crucial. This involves installing a C compiler, choosing an Integrated Development Environment (IDE), and configuring them to work together seamlessly.

2.1. Installing a C Compiler

A C compiler translates your C code into machine-executable code. Here’s how to install one:

  • Windows:
    • MinGW (Minimalist GNU for Windows): Download the installer from MinGW. Follow the installation instructions and ensure that gcc (GNU Compiler Collection) is selected for installation.
    • MSYS2: An alternative environment providing a command-line interface. Install it via MSYS2.
  • macOS:
    • Xcode Command Line Tools: Open Terminal and run xcode-select --install. This installs the necessary command-line tools, including gcc.
    • Homebrew: If you have Homebrew installed, use brew install gcc to install the latest version of GCC.
  • Linux:
    • GCC: Most Linux distributions come with GCC pre-installed. If not, use your distribution’s package manager:
      • Ubuntu/Debian: sudo apt update && sudo apt install gcc
      • Fedora/CentOS: sudo dnf install gcc
      • Arch Linux: sudo pacman -S gcc

2.2. Choosing an Integrated Development Environment (IDE)

An IDE provides a user-friendly interface with features like code highlighting, auto-completion, and debugging tools. Here are some popular choices:

  • Visual Studio Code (VS Code): A lightweight but powerful editor with extensions for C/C++ development. It supports debugging, task running, and version control.
  • Code::Blocks: A free, open-source IDE specifically designed for C, C++, and Fortran. It offers a customizable interface with debugging and project management features.
  • Eclipse CDT: A widely used IDE, especially in enterprise environments, supporting C/C++ development with extensive plugin options.
  • Dev-C++: A simple and easy-to-use IDE, particularly suitable for beginners, offering basic debugging and project management functionalities.

2.3. Configuring Your IDE with the C Compiler

Once the compiler and IDE are installed, configure the IDE to use the compiler:

  • VS Code:
    1. Install the C/C++ extension from Microsoft.
    2. Configure tasks.json to build your code using gcc.
    3. Configure launch.json to debug your code.
  • Code::Blocks:
    1. Code::Blocks usually detects the compiler automatically.
    2. If not, go to Settings > Compiler and select your compiler (e.g., GNU GCC Compiler).
  • Eclipse CDT:
    1. Create a new C/C++ project.
    2. Eclipse will automatically detect the installed compiler.
    3. Configure build settings as needed.

3. Understanding the Fundamentals of C Programming

To learn C effectively, you need a strong grasp of its fundamental concepts. These include data types, variables, operators, control flow statements, and basic input/output operations.

3.1. Data Types in C

Data types specify the type of data that a variable can hold. C offers several basic data types:

  • int: Integer values (e.g., -10, 0, 42).
  • float: Single-precision floating-point numbers (e.g., 3.14, -2.5).
  • double: Double-precision floating-point numbers (e.g., 3.14159, -2.567).
  • char: Single characters (e.g., ‘A’, ‘z’, ‘5’).
  • void: Represents the absence of a type.

Example:

int age = 30;
float pi = 3.14;
char initial = 'J';

3.2. Variables and Constants

Variables are named storage locations that hold data. Constants are values that cannot be changed during program execution.

  • Variables: Declared with a data type and a name.
  • Constants: Declared using the const keyword or #define preprocessor directive.

Example:

int age = 30; // Variable
const float PI = 3.14; // Constant using const
#define GRAVITY 9.8 // Constant using #define

3.3. Operators in C

Operators perform operations on variables and values. C supports various types of operators:

  • Arithmetic Operators: + (addition), - (subtraction), * (multiplication), / (division), % (modulus).
  • Assignment Operators: = (assignment), += (add and assign), -= (subtract and assign), *= (multiply and assign), /= (divide and assign).
  • Comparison Operators: == (equal to), != (not equal to), > (greater than), < (less than), >= (greater than or equal to), <= (less than or equal to).
  • Logical Operators: && (logical AND), || (logical OR), ! (logical NOT).

Example:

int a = 10, b = 5;
int sum = a + b; // Addition
int product = a * b; // Multiplication
if (a > b && a != 0) { // Logical AND and comparison
    printf("a is greater than b and not zeron");
}

3.4. Control Flow Statements

Control flow statements determine the order in which code is executed. C provides:

  • Conditional Statements: if, else if, else.
  • Looping Statements: for, while, do-while.
  • Switch Statement: switch, case, default.

Example:

int age = 20;
if (age >= 18) {
    printf("You are an adultn");
} else {
    printf("You are a minorn");
}

for (int i = 0; i < 5; i++) {
    printf("Iteration: %dn", i);
}

3.5. Basic Input/Output Operations

C uses functions like printf for output and scanf for input.

  • printf: Prints formatted output to the console.
  • scanf: Reads formatted input from the console.

Example:

int age;
printf("Enter your age: ");
scanf("%d", &age);
printf("You are %d years oldn", age);

4. Mastering Functions in C

Functions are reusable blocks of code that perform specific tasks. They are essential for writing modular and organized C programs.

4.1. Defining and Calling Functions

A function definition includes the return type, function name, parameters, and the function body.

Example:

// Function definition
int add(int a, int b) {
    return a + b;
}

int main() {
    int result = add(5, 3); // Calling the function
    printf("Result: %dn", result);
    return 0;
}

4.2. Function Parameters and Return Values

Functions can accept parameters as input and return values as output.

  • Parameters: Values passed to the function when it is called.
  • Return Values: The value returned by the function after it has executed.

Example:

// Function with parameters and return value
float calculateArea(float length, float width) {
    return length * width;
}

int main() {
    float area = calculateArea(4.5, 2.0);
    printf("Area: %.2fn", area);
    return 0;
}

4.3. Function Prototypes

A function prototype declares a function before its definition. It specifies the function’s name, return type, and parameters.

Example:

// Function prototype
int multiply(int a, int b);

int main() {
    int result = multiply(6, 4);
    printf("Result: %dn", result);
    return 0;
}

// Function definition
int multiply(int a, int b) {
    return a * b;
}

4.4. Recursion

Recursion is a technique where a function calls itself to solve a problem.

Example:

// Recursive function to calculate factorial
int factorial(int n) {
    if (n == 0) {
        return 1;
    } else {
        return n * factorial(n - 1);
    }
}

int main() {
    int result = factorial(5);
    printf("Factorial of 5: %dn", result);
    return 0;
}

5. Working with Compound Data Types in C

Compound data types are collections of multiple data elements. C offers arrays, structures, and unions for organizing complex data.

5.1. Arrays

Arrays are contiguous blocks of memory that store elements of the same data type.

Example:

int numbers[5] = {1, 2, 3, 4, 5}; // Array of integers

int main() {
    printf("First element: %dn", numbers[0]);
    printf("Third element: %dn", numbers[2]);
    return 0;
}

5.2. Structures

Structures are user-defined data types that group variables of different data types under a single name.

Example:

// Structure definition
struct Person {
    char name[50];
    int age;
    float salary;
};

int main() {
    struct Person person1;
    strcpy(person1.name, "John Doe");
    person1.age = 30;
    person1.salary = 50000.0;

    printf("Name: %sn", person1.name);
    printf("Age: %dn", person1.age);
    printf("Salary: %.2fn", person1.salary);
    return 0;
}

5.3. Unions

Unions are similar to structures, but they store different data types in the same memory location. Only one member of a union can hold a value at any given time.

Example:

// Union definition
union Data {
    int i;
    float f;
    char str[20];
};

int main() {
    union Data data;
    data.i = 10;
    printf("Integer: %dn", data.i);

    data.f = 220.5;
    printf("Float: %.1fn", data.f);

    strcpy(data.str, "C Programming");
    printf("String: %sn", data.str);
    return 0;
}

6. Memory Management in C

C provides manual memory management using pointers and functions like malloc, calloc, realloc, and free.

6.1. Pointers

Pointers are variables that store memory addresses. They are crucial for dynamic memory allocation and manipulation.

Example:

int num = 10;
int *ptr = &num; // Pointer to an integer

int main() {
    printf("Value of num: %dn", num);
    printf("Address of num: %pn", &num);
    printf("Value of ptr: %pn", ptr);
    printf("Value pointed to by ptr: %dn", *ptr);
    return 0;
}

6.2. Dynamic Memory Allocation

Dynamic memory allocation allows you to allocate memory during program execution.

  • malloc: Allocates a block of memory.
  • calloc: Allocates a block of memory and initializes it to zero.
  • realloc: Resizes a previously allocated block of memory.
  • free: Releases dynamically allocated memory.

Example:

#include <stdlib.h>

int main() {
    int *arr = (int*) malloc(5 * sizeof(int)); // Allocate memory for 5 integers
    if (arr == NULL) {
        printf("Memory allocation failedn");
        return 1;
    }

    for (int i = 0; i < 5; i++) {
        arr[i] = i + 1;
    }

    for (int i = 0; i < 5; i++) {
        printf("%d ", arr[i]);
    }
    printf("n");

    free(arr); // Release the allocated memory
    return 0;
}

6.3. Avoiding Memory Leaks

Memory leaks occur when dynamically allocated memory is not released, leading to program instability. Always free the allocated memory using free when it is no longer needed.

Best Practices:

  • Always pair malloc, calloc, or realloc with a corresponding free.
  • Set pointers to NULL after freeing memory to prevent dangling pointers.
  • Use memory debugging tools like Valgrind to detect memory leaks.

7. Implementing Data Structures with C

C can be used to implement various data structures like linked lists, stacks, queues, and trees.

7.1. Linked Lists

A linked list is a linear data structure where elements are stored in nodes, with each node containing a data element and a pointer to the next node.

Example:

#include <stdio.h>
#include <stdlib.h>

// Node structure
struct Node {
    int data;
    struct Node *next;
};

// Function to insert a node at the beginning
void insertAtBeginning(struct Node **head, int newData) {
    struct Node *newNode = (struct Node*) malloc(sizeof(struct Node));
    newNode->data = newData;
    newNode->next = *head;
    *head = newNode;
}

// Function to print the linked list
void printList(struct Node *node) {
    while (node != NULL) {
        printf("%d ", node->data);
        node = node->next;
    }
    printf("n");
}

int main() {
    struct Node *head = NULL;

    insertAtBeginning(&head, 3);
    insertAtBeginning(&head, 2);
    insertAtBeginning(&head, 1);

    printf("Linked list: ");
    printList(head);

    return 0;
}

7.2. Stacks

A stack is a LIFO (Last In, First Out) data structure that supports push (add) and pop (remove) operations.

Example:

#include <stdio.h>
#include <stdlib.h>

#define MAX_SIZE 100

// Stack structure
struct Stack {
    int top;
    int items[MAX_SIZE];
};

// Function to initialize the stack
void initialize(struct Stack *s) {
    s->top = -1;
}

// Function to check if the stack is empty
int isEmpty(struct Stack *s) {
    return (s->top == -1);
}

// Function to check if the stack is full
int isFull(struct Stack *s) {
    return (s->top == MAX_SIZE - 1);
}

// Function to push an element onto the stack
void push(struct Stack *s, int newItem) {
    if (isFull(s)) {
        printf("Stack Overflown");
        return;
    }
    s->items[++s->top] = newItem;
}

// Function to pop an element from the stack
int pop(struct Stack *s) {
    if (isEmpty(s)) {
        printf("Stack Underflown");
        return -1;
    }
    return s->items[s->top--];
}

int main() {
    struct Stack s;
    initialize(&s);

    push(&s, 10);
    push(&s, 20);
    push(&s, 30);

    printf("%d popped from stackn", pop(&s));
    printf("%d popped from stackn", pop(&s));
    printf("%d popped from stackn", pop(&s));

    return 0;
}

7.3. Queues

A queue is a FIFO (First In, First Out) data structure that supports enqueue (add) and dequeue (remove) operations.

Example:

#include <stdio.h>
#include <stdlib.h>

#define MAX_SIZE 100

// Queue structure
struct Queue {
    int front, rear;
    int items[MAX_SIZE];
};

// Function to initialize the queue
void initialize(struct Queue *q) {
    q->front = -1;
    q->rear = -1;
}

// Function to check if the queue is empty
int isEmpty(struct Queue *q) {
    return (q->front == -1);
}

// Function to check if the queue is full
int isFull(struct Queue *q) {
    return ((q->rear + 1) % MAX_SIZE == q->front);
}

// Function to enqueue an element into the queue
void enqueue(struct Queue *q, int newItem) {
    if (isFull(q)) {
        printf("Queue Overflown");
        return;
    }
    if (q->front == -1) {
        q->front = 0;
    }
    q->rear = (q->rear + 1) % MAX_SIZE;
    q->items[q->rear] = newItem;
}

// Function to dequeue an element from the queue
int dequeue(struct Queue *q) {
    if (isEmpty(q)) {
        printf("Queue Underflown");
        return -1;
    }
    int item = q->items[q->front];
    if (q->front == q->rear) {
        q->front = q->rear = -1;
    } else {
        q->front = (q->front + 1) % MAX_SIZE;
    }
    return item;
}

int main() {
    struct Queue q;
    initialize(&q);

    enqueue(&q, 10);
    enqueue(&q, 20);
    enqueue(&q, 30);

    printf("%d dequeued from queuen", dequeue(&q));
    printf("%d dequeued from queuen", dequeue(&q));
    printf("%d dequeued from queuen", dequeue(&q));

    return 0;
}

8. File Handling in C

C allows you to create, read, write, and manipulate files. File handling is crucial for data persistence and application configuration.

8.1. Opening and Closing Files

To work with files, you must first open them using the fopen function and close them using the fclose function.

Example:

#include <stdio.h>

int main() {
    FILE *fp;
    fp = fopen("example.txt", "w"); // Open file in write mode

    if (fp == NULL) {
        printf("Error opening filen");
        return 1;
    }

    fprintf(fp, "Hello, C programming!n"); // Write to the file

    fclose(fp); // Close the file
    printf("File written successfullyn");

    return 0;
}

8.2. Reading from Files

You can read data from files using functions like fscanf, fgets, and fread.

Example:

#include <stdio.h>

int main() {
    FILE *fp;
    char buffer[255];

    fp = fopen("example.txt", "r"); // Open file in read mode

    if (fp == NULL) {
        printf("Error opening filen");
        return 1;
    }

    while (fgets(buffer, 255, fp) != NULL) {
        printf("%s", buffer); // Read and print each line
    }

    fclose(fp); // Close the file
    return 0;
}

8.3. Writing to Files

You can write data to files using functions like fprintf, fputs, and fwrite.

Example:

#include <stdio.h>

int main() {
    FILE *fp;
    fp = fopen("example.txt", "a"); // Open file in append mode

    if (fp == NULL) {
        printf("Error opening filen");
        return 1;
    }

    fprintf(fp, "This is additional content.n"); // Append to the file

    fclose(fp); // Close the file
    printf("File appended successfullyn");

    return 0;
}

8.4. File Positioning

C provides functions like fseek and rewind to move the file pointer to different positions within a file.

Example:

#include <stdio.h>

int main() {
    FILE *fp;
    fp = fopen("example.txt", "r");

    if (fp == NULL) {
        printf("Error opening filen");
        return 1;
    }

    fseek(fp, 5, SEEK_SET); // Move to the 6th byte from the beginning
    char ch = fgetc(fp);
    printf("Character at position 6: %cn", ch);

    rewind(fp); // Move back to the beginning of the file
    ch = fgetc(fp);
    printf("First character: %cn", ch);

    fclose(fp);
    return 0;
}

9. Error Handling in C

Error handling is essential for robust and reliable C programs. C provides methods and functions to handle errors gracefully.

9.1. Using perror and strerror

The perror function prints an error message to stderr, and the strerror function returns a string describing an error code.

Example:

#include <stdio.h>
#include <errno.h>
#include <string.h>

int main() {
    FILE *fp;
    fp = fopen("nonexistent.txt", "r");

    if (fp == NULL) {
        perror("Error opening file");
        printf("Error code: %dn", errno);
        printf("Error message: %sn", strerror(errno));
        return 1;
    }

    fclose(fp);
    return 0;
}

9.2. Handling Return Codes

Many C functions return specific codes to indicate success or failure. It’s crucial to check these return codes and handle errors accordingly.

Example:

#include <stdio.h>
#include <stdlib.h>

int main() {
    int *arr = (int*) malloc(10 * sizeof(int));

    if (arr == NULL) {
        fprintf(stderr, "Memory allocation failedn");
        return 1; // Return an error code
    }

    // Use the allocated memory
    free(arr);
    return 0; // Return success code
}

9.3. Assertions

Assertions are debugging tools that check for conditions that should always be true. If an assertion fails, the program terminates with an error message.

Example:

#include <stdio.h>
#include <assert.h>

int divide(int a, int b) {
    assert(b != 0); // Ensure divisor is not zero
    return a / b;
}

int main() {
    int result = divide(10, 2);
    printf("Result: %dn", result);

    // int result2 = divide(5, 0); // This will trigger an assertion failure
    return 0;
}

10. Exploring Miscellaneous C Concepts

Several essential C concepts don’t fit neatly into specific categories but are important for writing efficient and effective code.

10.1. Preprocessor Directives

Preprocessor directives are commands that are processed before compilation. They are used for tasks like including header files, defining macros, and conditional compilation.

  • #include: Includes header files.
  • #define: Defines macros.
  • #ifdef, #ifndef, #endif: Conditional compilation.

Example:

#include <stdio.h> // Include standard input/output library
#define PI 3.14159 // Define a macro for PI

int main() {
    float radius = 5.0;
    float area = PI * radius * radius; // Use the PI macro
    printf("Area: %.2fn", area);

    #ifdef DEBUG
        printf("Debugging mode is enabledn");
    #endif

    return 0;
}

10.2. Bitwise Operators

Bitwise operators perform operations at the bit level. They are used for tasks like setting, clearing, and toggling bits.

  • & (bitwise AND), | (bitwise OR), ^ (bitwise XOR), ~ (bitwise NOT), << (left shift), >> (right shift).

Example:

#include <stdio.h>

int main() {
    unsigned int a = 60; // 0011 1100
    unsigned int b = 13; // 0000 1101
    int result = 0;

    result = a & b; // 0000 1100 = 12
    printf("a & b = %dn", result);

    result = a | b; // 0011 1101 = 61
    printf("a | b = %dn", result);

    result = a ^ b; // 0011 0001 = 49
    printf("a ^ b = %dn", result);

    result = ~a; // 1100 0011 = -61 (2's complement)
    printf("~a = %dn", result);

    result = a << 2; // 1111 0000 = 240
    printf("a << 2 = %dn", result);

    result = a >> 2; // 0000 1111 = 15
    printf("a >> 2 = %dn", result);

    return 0;
}

10.3. Command-Line Arguments

C programs can receive arguments from the command line using the main function’s parameters: int argc and char *argv[].

  • argc: The number of command-line arguments.
  • argv: An array of strings containing the command-line arguments.

Example:

#include <stdio.h>

int main(int argc, char *argv[]) {
    printf("Number of arguments: %dn", argc);

    for (int i = 0; i < argc; i++) {
        printf("Argument %d: %sn", i, argv[i]);
    }

    return 0;
}

10.4. Type Casting

Type casting converts a value from one data type to another.

Example:

#include <stdio.h>

int main() {
    int numInt = 10;
    float numFloat = (float) numInt; // Convert int to float

    printf("Integer: %dn", numInt);
    printf("Float: %.2fn", numFloat);

    float anotherFloat = 3.14;
    int anotherInt = (int) anotherFloat; // Convert float to int

    printf("Float: %.2fn", anotherFloat);
    printf("Integer: %dn", anotherInt);

    return 0;
}

11. Advanced C Programming Techniques

For those looking to deepen their C programming skills, advanced techniques like multi-threading, signal handling, and socket programming are essential.

11.1. Multi-Threading

Multi-threading allows you to execute multiple parts of a program concurrently.

Example:

#include <stdio.h>
#include <pthread.h>

void *printMessage(void *arg) {
    char *message = (char *) arg;
    printf("%sn", message);
    pthread_exit(NULL);
}

int main() {
    pthread_t thread1, thread2;
    char *message1 = "Thread 1";
    char *message2 = "Thread 2";
    int ret1, ret2;

    ret1 = pthread_create(&thread1, NULL, printMessage, (void*) message1);
    ret2 = pthread_create(&thread2, NULL, printMessage, (void*) message2);

    pthread_join(thread1, NULL);
    pthread_join(thread2, NULL);

    printf("Threads finishedn");
    return 0;
}

11.2. Signal Handling

Signal handling allows you to respond to system signals, such as interrupts or errors.

Example:

#include <stdio.h>
#include <signal.h>
#include <stdlib.h>

void signalHandler(int signal) {
    printf("Interrupt signal (%d) received.n", signal);
    exit(signal);
}

int main() {
    signal(SIGINT, signalHandler); // Register signal handler for SIGINT (Ctrl+C)

    while (1) {
        printf("Running...n");
        sleep(1);
    }

    return 0;
}

11.3. Socket Programming

Socket programming allows you to create network applications that communicate over a network.

Example:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>

#define PORT 8080

int main() {
    int server_fd, new_socket, valread;
    struct sockaddr_in address;
    int opt = 1;
    int addrlen = sizeof(address);
    char buffer[1024] = {0};
    char *hello = "Hello from server";

    // Creating socket file descriptor
    if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
        perror("socket failed");
        exit(EXIT_FAILURE);
    }

    // Forcefully attaching socket to the port 8080
    if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
        perror("setsockopt");
        exit(EXIT_FAILURE);
    }
    address.sin_family = AF_INET;
    address.sin_addr.s_addr = INADDR_ANY;
    address.sin_port = htons(PORT);

    // Forcefully attaching socket to the port 8080
    if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
        perror("bind failed");
        exit(EXIT_FAILURE);
    }
    if (listen(server_fd, 3) < 0) {
        perror("listen");
        exit(EXIT_FAILURE);
    }
    if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
        perror("accept");
        exit(EXIT_FAILURE);
    }

    valread = read(new_socket, buffer, 1024);
    printf("%sn", buffer);
    send(new_socket, hello, strlen(hello), 0);
    printf("Hello message sentn");
    return 0;
}

12. Practice Problems to Reinforce Learning

To solidify your understanding of C programming, practice with these problems:

  1. Reverse a String: Write a C program to reverse a given string.
  2. Calculate Factorial: Write a C function to calculate the factorial of a number.
  3. Implement a Simple Calculator: Create a C program

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